![riddle school transfer 5 unblocked riddle school transfer 5 unblocked](https://i.pinimg.com/originals/3b/58/8a/3b588aeab50add28d91e0ea67fdd8095.jpg)
He also gives you an access key.Ĥ0.Dino wants freedom and apparently there is a way to get him out in control room.Ĥ1.Go to B1. Read it as numbers written by someone with horrible handwriting.(or try writing the letter on ur calculator u'll get the numbers).ģ6.Go to animal room and talk to snowman.
#Riddle school transfer 5 unblocked code#
He is allergic to daisies which make him sneeze.ġ9.This room has cereal boxes so the garbage can may actually lead to the goat.Ģ0.Also there is chlorophyll in this room that can make the goat's grass green.Ģ3.The way to free the pig is break the hardwood or burn it.Ģ8.Note: Get code, and hair spray made hair grow quickly, and you can't dial code coz of missing number.Ģ9.Next room has ship, but u need Diz to escape.ģ0.Go to animal room. Important information: He gives the code and though the fire on his head cannot reach the ropes, if he sneezes his whole body bursts into flames. (Animal Communicator)Ĩ.Use animal communicator to talk to goat.ĩ.Important to note- goat wants grass and the random pipe thing on the ceiling throws cereal box and soda can.ġ1.Note on calendar - today is guards day off.ġ4.Head to floor 3 (two reasons: only one floor above and curious about ceiling pipe.)ġ5.Rightmost room = captive room. Go to F1 and enter the room on the front right.2.Remove toilet lid, and get flusher handle.ģ.Use handle through door slot to open door.ĥ.Go to storage room (the one with a box on the door).Ħ.Move papers on bulletin board to get key.ħ.Pick up toy horn kind of thing on the wall to the left.To solve the top right puzzle, click every triangle except the two on the left side and the right side.To solve the top left puzzle, click every button except the bottom left one.To solve the bottom right puzzle, fill in the blocks to form "7", "6", and "0".To solve the bottom left puzzle, match the shape to the one on the board.Place the creature communicator into the slot that has its outline.Go back to B2 and enter through the guard door.Click the button when the door's jaw is open.Click on the screen labelled "guard door power" in the mouse message.Place the dial pad on the dial pad slot.Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9.Use the Power Room access card on the card reader.View the dial pad and use the die to replace the 3 button.Go back to B1, and use the hairspray on the Negotiable Snowman.Ask Smiley "Could I have your hairspray?".Use the creature communicator and tell him "It looks like you don't have a whole lot of hair.".Go to B1 and enter The Negotiable Snowman's room.Go back to F2 and enter the Goat-Man's room.Connect the hose from the vending machine to the pipe.Go to F3 and enter the room on the front right.Use the creature communicator and ask Messie "Where did you used to live before you were put in here?" He'll give you a power card.Now you are able to access all floors by pressing the buttons.
![riddle school transfer 5 unblocked riddle school transfer 5 unblocked](https://i1.silvergames.com/screenshots/riddle-transfer/gameplay.jpg)
Exit the room and go to Goat-Man's room (Hallway with goat symbol).Take the elevator key under the orange paper.
![riddle school transfer 5 unblocked riddle school transfer 5 unblocked](https://www.sites.google.com/site/unblockedgames333/_/rsrc/1477291662136/kuli/return-to-riddle-school.png)
Exit the room and go to the storage room (Door with box on it).Use the flusher handle on the dial pad.This is the walkthrough for Riddle Transfer. Eventually, Phil and his friends go into the sewers, ending the game.ĭiz, given the title "Stereotypical Alien" Walkthrough Spoiler warning! After doing so, they go the ship- only for the alarms to alert and Diz abandoning them. Unless someone else came into play.well, Phil didn't care anyways, because he cam here to free Diz. However, Vizion is supposed to be dead, because Phil killed Viz, ending Vizion. After coming to the Diz's place, Phil finds out that the researchers of Zone 5.1 are looking for information about Vizion. After escaping, he eventually rescues Smiley, Zack, and Phred. I just didn't think it'd look like this." Phil then escapes his cell by using a flusher handle and a television screen with his cell code. Phil wakes up in his cell, saying, "I was hoping for a new beginning. However, on there way to earth, the ship gets controlled, and brought to Zone 5.1, where Diz and the kids are arrested by the FBI. The game begins of from where we were last time, in Diz's spaceship, heading to earth, after Phil destroyed Viz. Do not read it if you want to have a blind game. The below collapsible box has spoilers about Riddle Transfer. It came out on June 6th, 2011, and is the second-to-last game in the series, before Riddle Transfer 2. It is a spin-off to the Riddle School Series, and is also the sequel to Riddle School 5. Riddle Transfer is a Flash Game made by JonBro (Jonochrome).